Friday, September 20, 2024
Category: Gaming News

An update to the arcade version of BlazBlue: Continuum Shift will make an appearance at the Amusement Machine Show. Valkenhayn, the second downloadable character to be announced, will also be playable at the event. The game will be dubbed BlazBlue: Continuum Shift II, the first time an updated Arc System Works game will contain a number. Most likely, the updated version will include console downloadable characters, rather than balance changes and new features like those in Continuum Shift. More after the jump.

Category: Gaming News

Previously announced for Japan, Vanquish’s demo will be coming stateside August 31. According to Sega community manager Julian Mehlfeld, the demo will include the same level that players were able to enjoy at E3. In addition, it will include various difficulty levels and a tutorial mode; hopefully this means that players will be able to enjoy the high-speed combat and not fling around the stage wildly instead. On top of that, we’re going to get it two days before Japan! Scrap those plans to make Japanese PSN or Xbox LIVE accounts.

[Source: SEGA America Blog]

Category: Gaming News
Sega has announced a new entry to the Phantasy Star Portable series, Phantasy Star Portable 2 Infinity. The new installment looks like it will be bigger and better than its predecessor, Phantasy Star Portable 2, including more story, characters, and online features.

Category: Gaming News

Various fighting modes have been revealed for Kurohyou: Ryu ga Gotoku Shinsho, Sega’s upcoming Yakuza spin-off. There will be three modes: Submission Battle, Tag Match, and Team Battle. In addition, players will be able to create their own characters and take them into the ad-hoc duels. Apparently, none of the modes will feature life bars, which developers say will enhance the overall atmosphere. No idea how players will know if they’re winning or losing as of yet. More after the jump.

Category: Gaming News

Massively multiplayer online RPG (MMORPG) Final Fantasy XIV will include a fatigue system that will prevent players from gaming into the long hours of the night. This new system will force players to play for a shorter period of time, allowing casual players to be on par with hardcore gamers. It will provide full experience for only eight hours a week. Once the eight hours are done, the amount of experience gained will decrease over seven hours. After that, the player will not gain any additional experience. The idea of playing an MMORPG for only eight hours a week may turn fans away from Final Fantasy XIV.