Friday, November 22, 2024
Star Ocean: Anamnesis Should Feel Just as Fun and Intuitive as the Previous Console Games

It's been two years since the release of Star Ocean: Integrity and Faithlessness and Square Enix and tri-Ace are teaming up again to make Star Ocean: Anamnesis for the mobile platforms and from my interview at Anime Expo, they made it pretty clear that there is a big emphasis making sure that the game is fun and intuitive.

During my interview with Square Enix's Takaaki Kai revealed that there were a lot of different challenges translating a home console game to a mobile platform. I like that they are putting a lot of effort to make sure it plays well on a mobile device.

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"There were a lot of challenges in regards to the fact that the console version uses a controller versus the mobile version."

"There were a lot of challenges in regards to the fact that the console version uses a controller versus the mobile version which uses the touchscreen. However, the team over at tri-Ace who works on the console games really thought hard and put a lot of effort into making sure that battle system would be able to be experienced in the mobile version as well and it was quite a difficult challenge, but we were able to achieve that."

"In particular, tri-Ace really put a lot of effort into what they were able to achieve with that system and as a result, it has become a really fun to play for the mobile platform as well being very intuitive and really being able to achieve the best results possible."

 

With Star Ocean: Anamnesis being two years old in Japan, Takaaki-san told us what we can expect in terms of content for the global release and how fast we would receive it.

"In terms of quality of life updates, the English version will already be released with the small adjustments that have been made in the Japanese version. If users felt that some elements were a little bit difficult to use, for example, those have already been addressed for the English release. Additionally, the updates for the global release will be more concentrated. In terms of the contents release, it will be going kind of quicker than the Japanese users have experienced."

Rounding out the interview was Akiman, an animator, character designer. He shared his experience in designing the main visual screen for Star Ocean: Anamnesis as well as his passion for specific game genres.

"Actually, I did the main visual screen for Star Ocean: Anamnesis as well as some of the other characters. In particular, I designed the character, Eve. I really like the idea of these heroes, coming together from across the history of space. I really enjoy that type of genre."

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"I really like the idea of these heroes, coming together from across the history of space."

"For the last two years, I have been really into Overwatch and I really enjoy the PVP aspect behind the game. However, in the past, I really enjoyed a lot of RPGs such as Dragon Quest and Final Fantasy. It's interesting because, in the past, games kind of drew from Anime or Movies. Now games have really developed to the point where they are a very strong genre on their own. I feel that I need to keep a very close eye on all the game scenarios out there so that I am in the know."

Star Ocean: Anamnesis is now available in the US on iOS and Android.