E3 Hunted: The Demon's Forge Impressions

Hunted: The Demon's Forge is a brand new IP from Bethesda Softworks, focusing on two characters, E'lara and Caddoc. During E3, we got a chance to play through the demo and break the game down. Read out impressions to find out more about this interesting new title.

Revolving around E’lara and Caddoc, Bethesda makes sure that both of them are unique. E’lara, the bow wielder, specializes in long range attacks and should be used as such. Caddoc is a brute who can smash through hordes of enemies that would normally overwhelm E’lara. Instead of forcing players to use each character to their specialties, the creators have given both characters long and short range abilities. This is best used as a last resort; a quick melee using E’lara’s sword will leave players dead rather quickly, while Caddoc’s bow will make players wonder why he had it at all.

The cooperative elements work very well, giving both characters unique abilities that will assist each other. E’lara’s ice arrows will leave enemies frozen, becoming easy pickings for Caddoc; Caddoc’s levitate ability will hold enemies in mid air while E’lara can just pick them down one by one. If either player is downed at any time, the other player can revive them with a revive vial if the player is anywhere within sight. If the party is out, then they’re out of luck and are going to have to start that chapter over. While the demo had no time limit, we were told that it is pegged at about 12 seconds during testing, although that can change throughout development.

During the demo, it was easy to get lost or even look for the other player. However, Bethesda representatives told us of two features absent from the demo that would improve this experience: pressing down on the left analog stick would home players in on their partner while the right analog stick would show players the main path. Considering the dark tone of it and how often we were lost during the demo, this will be very helpful. While it helps casual players find their way, it seems it will also let hardcore players find secret paths and quests on their own.

One of the most interesting features about this cooperative game is the internal competition between the two players. In a sense, the duo will be urged to rack up more kills than their own partner. Dialogue between the two characters even changes according to which character did better, which was an interesting touch.

No word yet on when this game may come out, but it will be available on the Playstation 3, Xbox 360, and PC. Look out for more updates in the future.

Last modified on Saturday, 31 March 2012 03:25
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